Twilight Phenomena: The Lodgers of House 13: Chapter Ten: The Dove House
Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.
General Info and Tips
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!
- Click on the stool to zoom in.
- Use the EYE on the book.
- Take the ROTOR BLADES.
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Go back up the ladder.
- Click to zoom in on the helicopter.
- Use the ROTOR BLADES on the helicopter.
- Click on the blades.
- Click on the parachute to zoom in.
- Take the KNIGHT.
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Go back one screen.
- Click to zoom in on the chessboard that is over by the window.
- Click on the board again.
- Use the KNIGHT on the board.
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This will start a mini-game.
- The goal of the puzzle is to have the knight move across the board and eventually touch every square.
- There are many ways to go about solving this puzzle. You can touch a square more than once.
- Just remember a knight moves in an "L" pattern.
- The squares will light up if you can move to them.
- Once you are done, take the RAZOR.
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Go back two screens.
- Click on the monkey man to zoom in.
- Use the RAZOR on his wrist so you can see the code 42535.
- Click on the controls on the right.
- Input the code 42535.
- Take the RING.
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Go through the door on the left.
- Click on the painting on the wall to zoom in.
- Move the fringe back by clicking on it twice.
- Take the HAMMER.
- Click on the door at the top of the stairs.
- Use the RING on the door.
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Go through the door.
- Click on the ladder on the left to zoom in.
- Take the FLAIL.
- Use the HOOK on the ladder.
- Click to zoom in on the punching bag.
- Use the BOXING GLOVES on it.
- Take the FLUTE.
- Click to zoom in on the weight on the floor.
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Use the BELT on it.
- Use the HAMMER on the strength machine.
- Click to zoom in on the weight again.
- Click to remove the belt.
- Take the WEIGHT.
- Click on the ladder to move it.
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Go to the roof.
- Click to zoom in on the nest.
- Take the NOTE.
- Take the HOCKEY PLAYER.
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Go back one screen.
- Click to zoom in on the hockey game.
- Use the HOCKEY PLAYER on the game.
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This will start a mini-game.
- This game is very simple.
- Just click on each of the red levers on the right once each.
- This will move the players into position.
- Then click the goalie to pass the puck.
- From there, just click on each player who has the puck until you score.
- Take the KNIFE when you are done.
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Go back up the ladder to the roof.
- Use the KNIFE on the clothesline.
- Click to zoom in on the winch.
- Attach the rope to the wince.
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Go forward to the Dovehouse.
- Take the STEP LADDER.
- Click on the doves on the ground by the feeder.
- Use the Cat Hologram and they will get out of the way.
- Take the CRANK.
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Go back one screen.
- Click to zoom in on the winch.
- Use the CRANK on the winch.
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Click the crank.
- Click on the antenna to zoom in.
- Use the WEIGHT on the antenna.
- Click on the winch again to zoom in.
- Click the crank to release the weight.
- Go into the greenhouse.
General Info and Tips
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!